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Market in server - Suggestions
15-12-2015, 10:17 AM,
#4
RE: Market in server - Suggestions
The pack does have Merchants though, and it seems to work; you said 'longer' which I read to think you meant 'no longer' --- but it does?

Market effectiveness will depend on location, etc. Getting a small apartment in spawnberg would be a centralized approach-- but I think a lot of us would prefer more localized markets as well. Grant you, haggling works just fine over server-chat if people are online. The point of merchants and centralized commerce would be trading with offline people in a sane fashion. Long distance isn't completely awful by ship, but can still be a pain-- especially when navigating waters with hungry nodes. (Yes this is a thing. Say hello to Charybdis.) I suspect overland transport could be done with railcraft, but it'd need a driver or some form of chunkload system, which seems like a (to pardon the phrase) trainwreck when mixed with tfc time mechanics.
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Messages In This Thread
Market in server - Suggestions - by Dask_BR - 10-09-2015, 06:46 PM
RE: Market in server - Suggestions - by dutchcook - 11-09-2015, 01:50 PM
RE: Market in server - Suggestions - by Dask_BR - 11-09-2015, 02:24 PM
RE: Market in server - Suggestions - by lashtear - 15-12-2015, 10:17 AM

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