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Technofirma Rebalance
05-11-2015, 12:16 AM,
#7
RE: Technofirma Rebalance
Not sure if it was touched upon already, but we discussed a sapling option for managing tree farming.

Making the saplings an acquired item during the iron age by way of a recipe involving leaves or cuttings. Good way to reflect on the advances of agriculture during the iron age, in this case Arboriculture and the related forestry-based industries.

I agree with the mod separation suggestions. Some mods just aren't meant to be together in scope and purpose. Without some of the more advanced thaumcraft mods, adding tech to the TC infusion lines doesn't make a lot of sense (tech used lightly as a term for not-magic). For progression based movement through the pack, perhaps arcane and mundane paths would be a great way to add diversity to the player's individual portfolio. An example would be three or four people in a group, with two magi (thaumcraft and blood magic), a metalworker/miner, and an agriculturalist/builder. Your TC and BM guys are choosing respective magical paths and producing those components for overall quality of life and the other guys are providing tech, tools and food for the group. Both sides can still implement automation and augment building material supplies and conveniences.
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Messages In This Thread
Technofirma Rebalance - by dexman545 - 19-10-2015, 04:13 AM
RE: Technofirma Rebalance - by mrmorse - 19-10-2015, 04:28 AM
RE: Technofirma Rebalance - by dexman545 - 19-10-2015, 04:42 AM
RE: Technofirma Rebalance - by podank - 02-11-2015, 04:50 PM
RE: Technofirma Rebalance - by podank - 02-11-2015, 06:22 PM
RE: Technofirma Rebalance - by dexman545 - 03-11-2015, 12:18 AM
RE: Technofirma Rebalance - by Simmareth - 05-11-2015, 12:16 AM
RE: Technofirma Rebalance - by lashtear - 10-12-2015, 08:56 PM

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